I Spent 24 Hours in the Metaverse. I Made Friends, Did Work and Panicked About the Future.


Source: Joanna Stern
Affiliation: The Wall Street Journal

This article is a journalist's reflections on spending 24 hours using Meta's Oculus Quest 2 virtual-reality headset. She noted that Metaverse meetings are better than Zoom meetings and that solo virtual reality games in the Metaverse are fun. However she also found that social events in the Metaverse were awkward, a lot more development needs to be done to improve the user experience, and not surprisingly, it caused a lot of eye strain.

Keywords: Computer Science , Tech Ethics